Developed a tools in Unity3d engine for auto
generate the mesh of terrain and buildings from DTM, GML data using
Unity3d. A config file contains bbox, decimation parameter and
orthophoto links. It generates 200 m X 200 m tile of mesh from DSM data.
Each tile contain 31250 tris initially and can decimate from 0 to 80
percent.
Sunday, November 23, 2014
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